Web Submission Rules

A. Item rules

  • It should be created in glTF or VRM format.
  • See the following list for spaces where items can be placed.
    • The model needs to be created in such a size that fits in the space size.
  • Polygon limit: refer to the following table
  • Material limit: refer to the following table
  • Number of texture files: no limit
    • The size of the texture to be used should be 512x512, 1024x1024, or 2048x2048.
  • File size limit: refer to the following table
  • Upon placement, the item may be rotated by the Y-axis in Unity.
  • Upon placement, the booth will be placed at a location whose coordinates are not (0.0.0)

List of Limits by Item Category

Item category Space size(Width x Depth x Height) Polygon count Number of materials File size
Avatar 2m×2m×2m 20000 4 15.00MB
Accessories (Category A) 0.5m×0.5m×0.5m 10000 2 5.00MB
Accessories (Category B) 1m×1m×2m 10000 2 5.00MB
Clothing 1m×1m×2m 15000 3 10.00MB
Housing(prop) 4m×4m×2m 15000 3 10.00MB
Housing(world Miniature) 4m×4m×3m 40000 15 25.00MB
gimmick(hobby) 0.5m×0.5m×0.5m 15000 3 10.00MB
gimmick(other) 1m×1m×2m 15000 3 10.00MB

B. Shader Rules

Only the following shaders can be used

  • All shaders with VRM support
  • All shaders that can be used by glTF

C. Special note

For Garage. Avatars you may not submit model data itself. Instead, you need to submit alternative images as POP displays.